![]() ![]() The factions in New Vegas are also more fleshed out than many of those introduced in Fallout 4, like the Institute and the Minutemen, and there are dozens of different groups and individuals the player can side with throughout New Vegas' main storyline. The game is arguably most well-known for its memorable lines, many of which occur when players fail skill checks, meaning that the Courier is defined just as much by their shortcomings as their strengths. This is further encouraged by the writing utilized in New Vegas. Players are free to interpret and shape the character as they see fit. These elements are left up to player choice as much as the Courier's skills in New Vegas. Aside from this and a few other scattered instances throughout the game, nothing else is ever explored of the Courier's history or attachments. Players take on the role of the unnamed Courier, formerly responsible for carrying letters and packages across the Mojave Wasteland. Just about every aspect of New Vegas emphasizes player freedom, from its premise to its dialogue. The real draw of Fallout: New Vegas isn't just that it's a good entry in the Fallout series, but that it's a standout example of what a roleplaying game can be like in general. It's little wonder, then, that claims of Fallout: New Vegas 2's existence have managed to spark more interest than the far more certain release of Fallout 5. Likewise, Fallout 76's launch was so poorly received that it quickly became Bethesda's worst-reviewed game in twelve years, with an onslaught of technical issues and an overall lack of content that left even the most dedicated Fallout players feeling unsatisfied. Fallout 4's limited dialogue and lack of freedom, especially when compared to previous Fallout games like New Vegas, left many players feeling that it was a poor example of what a roleplaying game could be. In contrast, the two most recent of Bethesda's Fallout games, Fallout 4 and Fallout 76, fared poorly. Related: New Vegas Or Fallout 4: Which Fallout Is Best For You & Why Many fans praise its writing and characters as a standout among the Fallout series over a decade later. This was aided by the return of several developers familiar with earlier Fallout games to the team, and despite New Vegas' short development window, it was met with generally favorable reviews even amidst its technical issues. Obsidian Entertainment aimed to return the series to its roots both physically and story-wise, moving Fallout: New Vegas to the West Coast and picking up the narrative of some of the organizations and events left behind from Fallout 1 and 2. Part of New Vegas' lasting popularity stems from the fact that it deviates away from the formula Bethesda had started to utilize after Fallout 3.
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